patch Patch 0.7.9 - Gamethread performance, no more thirst during rain Stopped thirst increasing during rain, added gamethread performance improvements
patch Patch 0.7.8 - Megalania AI side character and general AI polish This patch introduces Megalania as an AI side character and tweaks AI behaviour to make combat fairer.
patch 0.7.2 - Trot, QoL, performance, map polish Adds trot, quality of life improvements, performance tweaks, and map polish
patch 0.7.0 - New map, playables, better immersion and more interaction The largest content expansion so far. A new map to explore, new playable characters to try out, and lots of polish—0.7.0 is here!
patch 0.7.0 beta - New map and new playables available on the public test branch! New playables, better immersion and more interaction.
patch 0.6.1 - Performance and default DirectX reversal After resolving issues relating to performance by switching back to DirectX 11, we've decided to set DirectX 11 as the default graphics RHI for now.
patch 0.6.0 beta - UE5 migration patch now on the public test branch! The beta patch that brings the game onto UE5 is now available for testing on the experimental branch. This post also includes some words about upcoming content.
patch Patch 0.5 - Bleed & combat, Night visuals, Vaulting Screenshot by Discord community member Rizary This patch focusses on combat and adds a bleed mechanic. Different animals and their individual attacks now have unique likelihoods of causing bleed damage
dev-diary Patch 0.4 - Nesting customisation, help menu Highlight of this patch is the inclusion of more foliage to use for your nests. Further, there is now also a secondary optional stage to the nesting, where you can
dev-diary Patch 0.3.14 - Simpler group invites, balance, bugfixes Adds an invite button to add people to your group through the UI, boosts speed in old age, fixes bugs.
dev-diary Patch 0.3.13 - Bugfixes, AI spawns, balancing, unstuck button Juicy bugfixes, tweaks to the AI spawns, balancing changes, and the addition of an unstuck button.
dev-diary Post-launch update 01 - 0.3.12 With the launch into Early Access in full swing, here's a development update. First off, a huge thank you to everyone who has decided to support the project so early
dev-diary Early access starts now! Writing this post after working on the game for two years feels a little surreal. Learning the intricacies of Unreal, designing the actual game and living through the countless moments