More polish and bugfixes in this patch.
Parasaurolophus polish, trot rework
Stopped thirst increasing during rain, added gamethread performance improvements
This patch introduces Megalania as an AI side character and tweaks AI behaviour to make combat fairer.
Another refinement pass for herbivore gameplay
Refinement pass for herbivore gameplay
Patch with bugfixes ready to go.
Performance patch is live
Adds trot, quality of life improvements, performance tweaks, and map polish
Various stability tweaks and minor fixes
The largest content expansion so far. A new map to explore, new playable characters to try out, and lots of polish—0.7.0 is here!
New playables, better immersion and more interaction.
More graphics options, and a server crash fix.
After resolving issues relating to performance by switching back to DirectX 11, we've decided to set DirectX 11 as the default graphics RHI for now.
Public release for 0.6.0!
The beta patch that brings the game onto UE5 is now available for testing on the experimental branch. This post also includes some words about upcoming content.
Screenshot by Discord community member Rizary This patch focusses on combat and adds a bleed mechanic. Different animals and their individual attacks now have unique likelihoods of causing bleed damage