patch 0.7.0 - New map, playables, better immersion and more interaction The largest content expansion so far. A new map to explore, new playable characters to try out, and lots of polish—0.7.0 is here!
patch 0.7.0 beta - New map and new playables available on the public test branch! New playables, better immersion and more interaction.
patch 0.6.1 - Performance and default DirectX reversal After resolving issues relating to performance by switching back to DirectX 11, we've decided to set DirectX 11 as the default graphics RHI for now.
patch 0.6.0 beta - UE5 migration patch now on the public test branch! The beta patch that brings the game onto UE5 is now available for testing on the experimental branch. This post also includes some words about upcoming content.
patch Patch 0.5 - Bleed & combat, Night visuals, Vaulting Screenshot by Discord community member Rizary This patch focusses on combat and adds a bleed mechanic. Different animals and their individual attacks now have unique likelihoods of causing bleed damage
dev-diary Patch 0.4 - Nesting customisation, help menu Highlight of this patch is the inclusion of more foliage to use for your nests. Further, there is now also a secondary optional stage to the nesting, where you can
dev-diary Patch 0.3.14 - Simpler group invites, balance, bugfixes Adds an invite button to add people to your group through the UI, boosts speed in old age, fixes bugs.
dev-diary Patch 0.3.13 - Bugfixes, AI spawns, balancing, unstuck button Juicy bugfixes, tweaks to the AI spawns, balancing changes, and the addition of an unstuck button.
dev-diary Post-launch update 01 - 0.3.12 With the launch into Early Access in full swing, here's a development update. First off, a huge thank you to everyone who has decided to support the project so early
dev-diary Early access starts now! Writing this post after working on the game for two years feels a little surreal. Learning the intricacies of Unreal, designing the actual game and living through the countless moments
Release date update - February 10th Let's try this again! The updated new release date is February 10th. Pardon the delay, but now that the Steam Lunar New Year Sale is live, I can confirm that this was indeed the reason for moving the date. Releasing the game during the
The pain of having to announce a delay the day after you announce the release date Release date update - February 10thLet’s try this again! The updated new release date is February 10th. Pardon the delay, but now that the Steam Lunar New Year Sale is live, I can confirm that this was indeed the reason for moving the
dev-diary Release day. It's time. The last two years working on the project are finally giving way to the first public release, and Isles of Yore will be releasing on Steam Early Access
dev-diary Store update, feature reveals, and documentation It's been a little while since the last update, and the game has matured enough to give an update on the features mentioned in the last blog post, and a
Release date? Sooner. Update? Now. We're almost a year past the original trailer, and a lot has changed. The game is getting to a stable state, and the release date is drawing closer and closer.
dev-diary Rumble I've been working on AI recently and felt it was time to show a short teaser for an early look at the systems I've been putting in for the game.
dev-diary Birth of a new island I've been busy creating a new island for the game to better match the quality I want the environment to hit. Many of these images are still very work in