dev-diary Patch 0.4 - Nesting customisation, help menu Highlight of this patch is the inclusion of more foliage to use for your nests. Further, there is now also a secondary optional stage to the nesting, where you can
dev-diary Patch 0.3.14 - Simpler group invites, balance, bugfixes Adds an invite button to add people to your group through the UI, boosts speed in old age, fixes bugs.
dev-diary Patch 0.3.13 - Bugfixes, AI spawns, balancing, unstuck button Juicy bugfixes, tweaks to the AI spawns, balancing changes, and the addition of an unstuck button.
dev-diary Post-launch update 01 - 0.3.12 With the launch into Early Access in full swing, here's a development update. First off, a huge thank you to everyone who has decided to support the project so early
dev-diary Early access starts now! Writing this post after working on the game for two years feels a little surreal. Learning the intricacies of Unreal, designing the actual game and living through the countless moments
dev-diary Release day. It's time. The last two years working on the project are finally giving way to the first public release, and Isles of Yore will be releasing on Steam Early Access
dev-diary Store update, feature reveals, and documentation It's been a little while since the last update, and the game has matured enough to give an update on the features mentioned in the last blog post, and a
dev-diary Rumble I've been working on AI recently and felt it was time to show a short teaser for an early look at the systems I've been putting in for the game.
dev-diary Birth of a new island I've been busy creating a new island for the game to better match the quality I want the environment to hit. Many of these images are still very work in