This patch focusses on further expanding the AI and making it easier to feed on them by introducing growth stages and killing them off if they get too old, ensuring a constant cycle of fresh meat.
Features:
- AI now dies of old age.
- AI can now spawn as any life stage.
- AI part of a group—especially young AI animals—can now break away from the group for exploration; use this to your advantage when hunting.
- Added breakable beehives with food loot drops to the map.
- Players spawning into the world now have 30 seconds of spawn protection from the AI, where they won't be considered prey. They might still consider you hostile if feeling threatened, or attack back when attacked. This helps prevent being ganked by the AI on spawn.
Tweaks:
- Slightly bumped overall AI count.
- Initial pass to decrease AI aggressiveness, should aggro less often and from less far away. More work planned.
- Some quick polish for Coelophysis' IK to be a bit less jank as juvie, still needs further work.
Bugfixes:
- Fixed some bleed effects spawning in the air.