Patch 0.11.0
This update adds new progression mechanics in the form of a talent tree and a "quest" system. The initial implementation defines reaching the various growth stages as goals that are rewarded with points that can be spent on the talent tree to further customise the animal to your playstyle.
This is a very early implementation and work-in-progress UI, but I hope you enjoy the new mechanics!
Features:
- Upgraded project to UE5.6.
- Added talent tree.
- Added questing, with reaching growth stages as the initial goals.
Tweaks:
- Reduced stamina drain.
- Deinonychus can now bite while climbing. This will help knock down beehives.
- Did a simple polish pass over the UI, added some borders and swapped out click sound. More planned.
Bugfixes:
- Fixed some palms near the rivers not being climable by Deinonychus.
- Fixed an issue where Deinonychus would fall through the world - monitoring this, there might be more such failure cases that need triage.